All our classrooms are fully equipped with projectors or interactive boards. This allows us to make regular use of the software that accompanies students’ coursebooks and exploit the wide range of online resources available.

Children’s favourite characters come to life, so the lesson becomes much more stimulating, allowing them to become actively involved in the learning process, which increases their chances of remembering the material taught.

According to research findings, the majority of people tend to remember things they actively experience rather than passively received information. Therefore, an interactive game with the use of the interactive board, a presentation or the creation of a video clip about a subject of students’ interest are much more likely to result in effective learning and retention of what has been taught. This is illustrated below:

The following video-clip presents the software that accompanies the books that we use at PETMAR: